Image Credit: Nasa Space App Challenge via FB

We can say that the NASA Space Apps Challenge has taken us closer to the apex of things if it involves the space. The barrage of technologies emanating from this year’s competition will help us get to the stars, as well as draw them closer to the world.

In the Space Apps Challenge hackathon organized by NASA, some of the novices in the sector are brought together and tasked to try and discover solutions to problems that experts are working on. This has been a roundtable that brings huge talents together at a place in search of a better world for us all.

The 2017 hackathon had 15,000 amateurs in the fields of technology, building, storytelling, designing, science, and programming, and they all squared off against each other in different areas. This year, issues like a full explanation for the ice caps, how best to tackle natural disasters, the takeover by invasive species, excessive energy consumption, and hunger and malnutrition were tackled by different groups in about 160 centers across the globe.

The volume of data that NASA collects is too much for it to manage and process effectively. This is what EOS Data Analytics solutions in earth observation and imagery analytics does. Max Polyakov commented that the competition of this year was organized with the intention of finding the best possible ways to let the public access this information whenever they need it. This has been the core mandate of the National Aeronautics and Space Administration, as like as for Noosphere Ventures operated by Max Polyakov.

Image Credit: Nasa Space App Challenge Dnipro via FB

Numbers and data are the core of science and facts respectively. But an excessive accumulation of this could make it seem like a fairytale. But in order to make sure that people out there get hold of the data and to let the world understand their value, the NASA Space Apps Challenge collaborated with the Director of Storytelling & Engagement at SecondMuse named Davar Ardalan. She has the mandate of getting these stories to every ear so that people can get involved with space more physically. But, there are some tools that will make this storytelling easier for her and they include:

A launch simulator was designed and manufactured by the Dream Space Simulator. It is meant to connect the physical sensations of a rotating chair with a Visuals Reality headset’s visual stimulus. Some other attributes of this ultra-cheap invention include the rumble packs that make the chair to vibrate when stimulated takeoff is activated, and sounds from real launch missions.

A special VR control glove, which could connect with virtual objects, was also invented by the group in the bid to make it an original experience. The developers got their data and telemetry from NASA and this invention simply makes people understand the feelings of being a real astronaut.

The SPACEGO team from the University of Moratuwa in Sri Lanka also designed a simulation of the feelings one can get by sitting in a vehicle and covering thousands of the earth’s kilometers through circling. This was also made possible with data and telemetry from NASA.

The third group, Team Spacer, stood out at the the hackathon hosted in Dnipro, Ukraine, where the event was supported by Max Polyakov and Noosphere’s partner companies like EOS inc. Their major design did not just focus on manipulating people’s senses to make them believe that they were in space, but the team also designed a physical space where designers and engineers could work so they felt like they were in a spaceship. They did this using augmented reality, 3D printers, and inflatable environments so that the designers and engineers could move around and try out their ideas.

For NASA, it’s not the innovative results emanating from the event that makes them happy, but rather the message that these will get across to the entire world. For Carl Sagan, that the entire universe is being taken care of, instead of the earth and our lives alone, is more inspiring.

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